Gameplay[edit]
Tomb Raider: The Angel of Darkness, like previous Tomb Raider games, is a third-person action-adventure puzzle game. Players control the main series protagonist Lara Croft through the majority of the game. The majority of Lara's basic moves are carried over from the previous instalment, such as walking, jumping, climbing, swinging on ropes and standard gunplay. Her new moves include a back-flip, a small hop, army-crawling, hand-to-hand combat and a "super-jump" that can be performed whilst running. Lara can also sneak up on enemies and perform stealth attacks, flatten herself against walls and peer round corners. Lara's ability to sprint, present in the three previous entries in the series, was removed. Her weapons arsenal is also modified from previous games, featuring new weapons such as a K2 Impactor stun gun and upgraded versions of weapons like the shotgun.
Unlike previous games in the series, Lara has a stamina meter which depletes whilst she is performing bouts of climbing: if the bar empties before reaching her destination, she falls. The rate at which the meter decrease slows if the player performs special actions that increase Lara's strength. These actions are also necessary to progress in many of the levels. The game incorporates elements similar to a role-playing game, whereby Lara can talk with various NPCs found throughout the environments and chose what kinds of answers to give: early in the game, these answers will directly affect her progress through the story. The game also features a second playable character, Kurtis Trent. Initially appearing to be an antagonist, the player assumes control of him late in the game. He features mainly identical moves to Lara, and his sections of the game are more based around combat
Posted by : Augustine
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